Djamaya.com FAIRIES - BEAT GENERATION (DJ AMAYA VS. GROOVEBOT REMIX) DJ. 1191 × 1191 - 290k - jpg intlwota.com Janakya Mottainai 574 × 400 - 98k - jpg last.fm Fairies — Beat Generation — Listen, watch, download and discover. 300 × 300 - 29k - jpg last.fm Fairies — Beat Generation — Listen, watch, download and discover. 480 × 360 - 10k - jpg jpopasia.com Fairies Discography 1 Albums, 15 Singles, 0 Lyrics, 32 Videos.
600 × 600 - 60k - jpg last.fm Fairies — Beat Generation — Listen, watch, download and discover. 300 × 300 - 22k - jpg youtube.com フェアリーズ「 Beat Generation/No More Distance」ジャケット写真. 1280 × 720 - 75k - jpg amazon.co.jp Amazon Beat Generation / No More Distance(DVD付) Fairies J. 1500 × 1500 - 339k - jpg jpopasia.com Fairies Discography 1 Albums, 15 Singles, 0 Lyrics, 32 Videos. 600 × 600 - 81k - jpg youtube.com Fairies - Beat Generation PV/MV English Subbed - YouTube 480 × 360 - 16k - jpg fairiesjpop.tumblr.com tumblrinlineo5gwnk1jdQ1qlx5i. 400 × 200 - 43k - jpg fairiesjpop.tumblr.com tumblrinlineo5gvjaMBxx1qlx5i.
471 × 158 - 41k - jpg agregister.tk Split Second Velocity - PC - Torrents Games 1280 × 720 - 1085k - png youtube.com PVフェアリーズ / Beat Generation (Full Ver.) Fairies - YouTube 1920 × 1080 - 85k - jpg fairiesjpop.tumblr.com tumblrinlineo5gwpmuJ501qlx5i. 400 × 200 - 40k - jpg fairiesjpop.tumblr.com tumblrinlineo5gxvy5i7x1qlx5i.
402 × 403 - 91k - jpg musiclessons.com PVフェアリーズ / Sparkle(Full Ver.) Fairies - With Loop Control. 640 × 480 - 37k - jpg itunes.apple.com Synchronized - Single by Fairies on iTunes 630 × 630 - 81k - jpg airiindeshou.blogspot.com TPF+YK Morning Musume + Fairies - Nakai Masahiro no Black Variety. 1280 × 720 - 1186k - png airiindeshou.blogspot.com TPF+YK Morning Musume + Fairies - Nakai Masahiro no Black Variety. 1280 × 720 - 1204k - png.
Additional Information This is my very first game and with this being my first game, I am not perfect so please tell me if I missed someone/thing in the Credits. I purposely made this game for friends and family to play but I though maybe I would share it with the RPG Maker community. I may continue the story if people are reallllllllly asking for it Please play and give me thoughts on the game in the comment section below.
Thank You for your time. This is only a fan made game and is not for sale or anything. All rights go to their original owners. @Ordinary Hotdog I will check the upload again Thanks for the info! Adiktuzmiko Yup it is full of rips tho because this was for fun and I did have a lot of fun with this since this Game IS my first game. In the future I will make it more 'original' to me.
I am already planning. @rpggamer + everyone who played this game Sadly I did not want it to end like that but school was starting again and I didn't want to lose focus (on school). I originally planned for more as you can see by the end of the game. Like I told to the post above I am planning on my days and hours off school.
But I'm glad you (plus everyone else who played this game) liked it means a lot to me. I like support. Story: Story story story! Not for a second did I feel like it was out of place or that the battles were forced. Cutscenes: Use of cutscenes made the game feel like there was something going on outside the main characters. They were also pretty spiffy (see above ^^) No random combat: I'm bat dumping crazy about random combat, so thank the lord it wasn't there =D Quick combats: Regular monsters died quickly without much resistance so the bosses stood out and it didn't feel grindy Nice Level progression: I didn't feel like I had to backtrack and kill anything for levels or gear to succeed. Relevant Music: It set the tone nicely, though I'm not much of an artist in this area.
Character emotions: Appropriate use of portraits to convey emotional context really sold me on the characters. Nifty battle trigger system: I liked the button press before hit to increase damage or reduce damage.
It kept things interesting, if a bit difficult to use. Interesting map design: The bridge creating switches were a nice touch to the sewer level and the villages felt homey and quaint. Battle Art: I like seeing my characters do stuff. The stuff that bothered me. Duplicate Skills: Elemental systems (fire, earth, etc) cause uninformed decisions in skill selection when vulnerabilities are not readily apparent.
And when vulnerabilites or resistances exist, that spell just becomes chosen or avoided repeatedly after it is discovered. Battles lacked strategy: Other than the slime battle, it didn't feel like there was anything to do differently, other than hit them for more damage than they did to my party. The hitbox system did help relieve this feeling a bit though.Suggestion.