1. 25th Anniversary Gift Ideas

Who Will Save Sandpoint? This invaluable resource for Pathfinder's first Adventure Path reveals how best to customize your character so that he'll fit into the realm of Varisia with ease.

Download Free Ravenloft 25th Anniversary Pdf To Jpg

Inside this guide you'll find:. An introduction to Varisia, the frontier region that serves as the setting for Rise of the Runelords, and a brief exploration of your PCs' new hometown of Sandpoint. Notes on how humans, elves, dwarves, gnomes, halflings, half-elves, and half-orcs exist in Varisia. Details on what roles each character class can expect to fill in Rise of the Runelords, including suggestions for animal companions and familiars, favored enemies, character backgrounds, and more. Domains and more for twenty new deities comprising the core pantheon of the Pathfinder Chronicles Campaign Setting.

New weapons, armor, and equipment. New feats to give your PCs a distinct Varisianfeel. Full-color maps of Varisia and Sandpoint. ISBN-13: 978-1-60125-059-9. My players often take a significant amount of time generating new characters. Escpecially if it requires reading up on a new setting.

I've shown up to more than one game to find a player frantically finishing a character for a game that was announced a month or more earlier. Is there any chance that the Player's Guides are going to be available in advance of the new adventure path, so that character generation can get a head start.

If I get the Player's guide in August at the same time as the first adventure, I may not be able to play it until October. Rhothaerill wrote: Honestly, the item I want to see the most in the Players Guide is fluff.

Phew, no problem there. Since only a handful of folks have played in Varisia so far the Player's Guide will have tons of 'this is here, this is here, these guys fit in here, and this is in style here' type exposition. Both James and I are big fans of rules that build off fluff and, having such a focused story with RotR, we can incorporate rules that are a bit more specific than the usual '+2 on Search and Craft (underwater basket-weaving)' feats you usually see. For example, if you're a member of the Shoanti Skoan-Quah tribe, the Clan of the Skull, you might gain “a +2 bonus to your Armor Class against undead,” as ties into their cultural roles. Or, if you're a member of one of the other eight clans, you can choose the same feat (Totem Spirit) and receive a benefit that ties you more closely to another tribe, giving you both a rules benefit for the story decision of intimately tying your character to the region. It's not all fleshed out yet, but what's coming along so far is pretty cool.

Slaad wrote: Could you give us a brief snippet of info from the booklet? Like, for example, what is the best favored enemy for a ranger? For the last two weeks Sutter has been reduced to tears on a daily basis as he searches for timely blog posts, so I dare not give away anything more than I already have (salty tears get my keyboard all sticky). That being said, suggestions on topics like 'what is the best favored enemy for a ranger' is exactly the sort of stuff that's in there. These bits aren’t spoilers, they’re not cheating, they’re info rangers (and all the other classes) in Varisia would know and you should too. That’s kind of what the whole book is about, a cheep and easy way to bring your character up to speed.

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Keep up with the blog in the next week or so and I'm sure you'll get a few good swaths. That being said. Goblinoids at 1st, giants at 5th.;). Nothin' weird about a little gnome love. Another vote for the names. Also, something I would like to see as far as fluff is some attention to the physical difference between different cultures. Not sure how many different cultures are going to be featured in this path, but a few notes on how you can look at a person and guess where they might be from based on what they are wearing, how their hair is styled, mannerisms and accent.

Me personaly I would rather see more fluff than rules (or rather all fluff and no rules) in the players guide, but it does sound like you guys are coming up with some interesting crunch. Sharoth wrote.if I am a subscriber, does that mean I get a free copy of the new players guide when you start the second (and third, and fourth, and.) AP? I, too, was curious to know this as well. Also, is this the only thing the 'charter subscriber' gets (the spiffy messageboard tag aside)?

I've got 5 issues of Pathfinder due after my Dragon & Dungeon subs die so I thought I'd at least wait to see if it's something I want to continue picking up before committing to the subscription. If it's only the player's guides I'm missing out on I can always buy those separately. Chris Shadowens. Kruelaid wrote: I never thought the tag was 'spiffy' Neither do I, was just pointing it out in the event it was going to be used as a 'selling point' to become a 'Charter Subscriber'. Since I've 5 issues of Pathfinder due me after Dragon & Dungeon pass away I'm going to use them to judge whether I want to continue subscribing (which, I'm sure, I will since I've been a fan of Paizo's content for some years now, no reason to suddenly dtop) or not. I can order the Player's Guide and I'll have the PDFs available so so far I think I'm set.

Chris Shadowens. Kruelaid wrote: I never thought the tag was 'spiffy' Neither do I, was just pointing it out in the event it was going to be used as a 'selling point' to become a 'Charter Subscriber'. Since I've 5 issues of Pathfinder due me after Dragon & Dungeon pass away I'm going to use them to judge whether I want to continue subscribing (which, I'm sure, I will since I've been a fan of Paizo's content for some years now, no reason to suddenly dtop) or not. I can order the Player's Guide and I'll have the PDFs available so so far I think I'm set. Chris Shadowens Ah but if you subscribe while you are in transition you get the Player's Guide for free and if you don't wish to continue cancel the subscription before your tranistion issues are up.

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25th Anniversary Gift Ideas

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